Your Options and Rewards for Various Faction Endings. His task for you is to kill the Synths, in order to send the Institute a message. As far as the Brotherhood, you meet up with the squad leader and go assault Acadia together. So i did all the main missions first and found out that avery is a synth, and now the dialogue forces me to confront her about it. I try to finish The Lost Patrol mission but only have the option to Tell the Brotherhood about Synth Refuge. Objective: Go to Courser, obtain Rogue Synth, report to father. Without the Gen 3 program and it's results, the Railroad wouldn't exist at all. Possible spoilers? So of all the "synths" in the railroad, none have synth components. #2. After finishing that part of the quest, I got 2 miscellaneous quests to tell the Brotherhood and Railroad about the. I need to take it. Report to Lancer Captain Kells and tell him about the Synth Colony in Far Harbor. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. You can inform the 3 major factions of the Synth Refuge. I persenaly dind like the outcome so I loaded back and dind tell. Tinker Tom modifies the Network scanner holotape, or provides the encrypted message. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. Most of them hold negative views towards the Institute. Walkthrough []. Kells says he will discuss the matter with Elder Maxson, who will decide what action to take, and it will take some time to prepare Vertibirds for long range. 49K subscribers Occurs after arriving. That was all well and good. Synth refugees are residents of Acadia on the Island in 2287. One night when she was on watch, she blacked out and. Fallout 4 Far Harbor - Tell The Brotherhood Of Steel About The Synth Refuge. The Railroad is a small organisation, if they want to stick their hand into building settlements, killing raiders and helping the poor, then they won't be able to go anywhere with their core objective (helping synths). Report to Lancer Captain Kells and tell him about the Synth Colony in Far Harbor. A new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. A new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths. So apparently, you can tell Railroad, The Institute and Brotherhood of Steel about the Synth Refuge. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. What happens if I tell railroad about synth refuge? Upon learning of a Synth Refuge (Acadia), your character gets the option to inform either the Institute, Brotherhood, or Railroad. It has a message from Ellie. Once you give him the go to start the attack they run from there to Acadia and everyone outside the entrance of Acadia and inside becomes hostile and you kill them. The game also gives you two miscellaneous objectives here, in the form of “Tell the Railroad about the Synth Refuge” or if you want, “Tell the Brotherhood about the Synth Refuge”. Underground Undercover (Part 1) ¶. Phase Three involves starting a new mass reactor that should resolve the Institute's ongoing power needs. GG Far From Home is a main quest and achievement/trophy in the Fallout 4 add-on Far Harbor. If. The Minutemen can help them as the mainlanders, extending their communities to the other island. Each ripping thorn and sucking mudhole makes it clearer. Once I finished Blind Betrayal for the BOS I went to Captain Kells to do the next mission and it won't let me do that unless I talk about Acadia. " when I try to tell him about the synth refuge. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. Talk with Boxer to inform the Railroad. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. The observatory became a safe haven for synths who have fled the Institute in the Commonwealth. Got the Misc. I'm kinda disappointed about that. Acadia gives them a safe place for them to Synth around while the Railroad prefers to wipe their minds (and so their identities) and leave them ignorant of their Synthness. What fueled the Commonwealth's fear toward the synths was not Shaun's direct actions. Far Harbor DLC Misc Quest that can be completed before leaving to Far Harbor. The Railroad simply doesn't care about anyone else but. The mind wipes are also completely voluntary. There are other mods for that (see below). But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. Possible spoilers? So of all the "synths" in the railroad, none have synth components. The Railroad - Synth Rescue (Carrington) Sanctuary Hills - settlement quests from Preston Garvey Prydwen - Patrol missions (Proctor Quilan) Prydwen - Technical Documents and Viable Blood Samples (Quinlan and Neriah, not rewarding XP, only Bottlecaps + Blood Samples reward X111 Compound after certain amount of samples)Possible spoilers? So of all the "synths" in the railroad, none have synth components. Aug 26, 2022, 12:00pm CT. BoS, just b/c Bethesda likes keeping them around in the story. Go speak with Father, and he will tell you about a Synth that has gone rogue. Head to the Brotherhood of Steel base on the The Prydwen. Possible spoilers? So of all the "synths" in the railroad, none have synth components. . Boxer says she’ll go there as soon as she has time, so it’s a stall for when you get to the proper point in the main quest. Possible spoilers? So of all the "synths" in the railroad, none have synth components. Glory didn't get one, and they don't really push them on any of the other synths in the game who don't seem to want one. 9 The Reason For His Hate. Only available if you sided with the Inst. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. Possible spoilers? So of all the "synths" in the railroad, none have synth components. I haven't teleported in their facility yet in this playthrough. which you can either take part it, or stand by and watch as the synth refuge is torn apart. Possible spoilers? So of all the "synths" in the railroad, none have synth components. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. If they have trouble sleeping, eat very little, and know they're a synth then it is the Institutes handiwork. Head to the Brotherhood of Steel base on the The Prydwen. Before the Sole Survivor awoke from their cryogenic sleep, the Railroad was continually battling against the Institute. 9 The Secret of Cabot House. Found a fix buddy, if you're on PC at least. Possible spoilers? So of all the "synths" in the railroad, none have synth components. 12 Oct 2023. When he lies in his first two conversations, he does it to make a point, and admits to lying when the point is made. During the Miscelaneous Quest "Tell the brotherhood about the synth refuge", Lancer Captain Kells does noit activate the "Search and Destrory" Quest. I don't think the railroad directly mentions them, probably because it's a DLC that was released long after the base game. He doesn't trust or like ghouls, even those who haven't gone feral. Long after the death of her brother, Matthew, Annaleise, now known as Jet, has finally found her calling. Synths want to be free and to be treated as humans. He. 4 The Commonwealth's fear toward the synths was due to an accident. The Railroad are an evil organization that abducts and brainwashes people, to the point of deleting the old person and creating a new one, in order to create more people that support their goals. Send DiMA to pay for his sins and convince far harbor to leave Acadia alone, then nuke the fuck out of. Doing so will have Boxer schedule a trip up north to check out Acadia when she can. Don’t until a lot later. Pursuing the Minutemen's ending will also allow you to continue completing missions for the Railroad faction and The Brotherhood of Steel, assuming they maintain relations with each respective faction. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. Telling the Brotherhood about the synth refuge does indeed end up harming them. BIG SPOILERS FOR FAR HARBOR: Captain Avery Question. Even though im allied with the bos im not gonna tell them about the synths because if they are not allied to the institute i dont see them as a threat. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. Related: Fallout 4: Things That Make No Sense About The. states the settlement must be constructed and. Given the importance of the leader of Acadia to the storyline, this will undoubtely change things and is likely something you’d rather do later into the DLC or. Found a fix buddy, if you're on PC at least. All 3 factions will be at peace. Despite this, she prefers not to engage in assignments where she must kill synths, even Generation 1 or 2 models. Somewhat. It’ll get you a taking to but it won’t ruin your overall reputation. Business, Economics, and Finance. 432K subscribers. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. Who to Tell: Boxer Of the three options, informing the Railroad seems most tame, and if you inform the Railroad you can still inform one other faction. I don't want to destroy arcadia and. After completing Getting a Clue, a new radio station will appear on the Pip-Boy, Valentine's Detective Agency Radio. See the list below to learn. Once a synth gets their memories wiped, they effectively die, because they lose memories and personality. Tell Institute or Brotherhood = Death. The Minutemen Fallout 4 Guide. Ultimately, DiMA's attempts at trying to make the player reflect on him or herself falls flat when it defeats the point of claiming its a "Synth refuge" when in reality, that's the wrong specification. CryptoFallout4 tell the railroad about the synth refuge 2021 07 16 19 35 28. Commission. Upon learning of a Synth Refuge (Acadia), your character gets the option to inform either the Institute, Brotherhood, or Railroad. 2016. If a synth doesn't want one, then they don't have to get one. If you let the synths escape, you can tell Father you let them free and he will banish you from the Institute and thus you can go immediately to the Minutemen. Don't do it. If not, don't. Possible spoilers? So of all the "synths" in the railroad, none have synth components. The Acadia's Shield Armor is one of various rewards for wrapping up the main quest in the Fallout 4 Far Harbor DLC. Also Dogmeat. If you tell the Institute, I think they also attack Acadia and relay back some synths, killing most. A. As for the Railroad there is someone in HQ to talk about this. T. Choosing the Railroad does nothing, they send an ambassador to live there and that's the end of it. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. If they truly believed that Synths were living beings just as much as an actual person, then they would have to keep their hands off all Synths. This is the third quest in Fallout 4 Far Harbor, just after Walk in the Park. Acadia, where Kasumi is likely to be found, is a Synth Refuge on the island. Possible spoilers? So of all the "synths" in the railroad, none have synth components. At the brotherhood airport there is a stationary vertibird that waits for you and only purpose is bringing you up to the Pridwyn, it’s on the roof of the airport and you have to take some stairs up to it. It was all due to a synth infiltrator that went rogue during a field test. Who in the Railroad is a synth? Is the institute evil? Is the Brotherhood of Steel evil? Is the Railroad a good faction? Does the Brotherhood like the railroad? Can you avoid killing the railroad? Does joining the railroad affect the Brotherhood of Steel? What happens if you tell the railroad about the synth refuge? Do/n't know you are a Synth, Member of the Railroad or Minutemen: As a member of either of these factions while you don't have the option to tell them about the Refuge or even tell DiMA about your affiliation with them. This quest begins immediately after finish Institutionalized. In the game, Sturges is set as essential, thus he cannot die. They just believe the Institute needs to be stopped and that Synths deserve better than slavery. Possible spoilers? So of all the "synths" in the railroad, none have synth components. Informing the Brotherhood of Steel. The stakes are raised during this second Institute mission, where Father wants you to track down and recover a number of Synths who have escaped to Bunker Hill. A synth army, teleporters, and whatever else the Institute was cooking. so I recently joined the institute and brotherhood but theres no option to tell them about the synth. . Fallout 4: Far Harbor. It’ll get you a taking to but it won’t ruin your overall reputation. DiMA is not a fan:. He simply keeps saying "Let me know when you are ready to take on another squire". . A 1898 map. But you can't tell Preston Garvey about the settlements in Far Harbor needs Minutemen help. I want to side with the BOS but I really. When you first interact with Danse in Fallout 4, he has no knowledge that he is a synth and actually believes himself to be a human survivor of the pre-war life. Fallout 4 Far Harbor - Tell The Railroad About The Synth Refuge. Similar to the. If you sided with the BoS or Institute though, you'll have a permanent Misc quest to tell them. You can now talk to Kenji about how to get there - his boat. Possible spoilers? So of all the "synths" in the railroad, none have synth components. 2K Online. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. . He is a bit intimidated by the whole prospect as you give him more details. He expresses his disapproval of the Railroad's methods. If you sided with the BoS or Institute though, you'll have a permanent Misc quest to tell them. Paradoxiusnexius • 3 yr. They take escaped synth and give them someone else's memories with no regards for the consequences. Objectives Anakerie 7 years ago #2. This is where the Railroad gets its name. Walkthrough . But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. Return. The Synth Armor is rather similar to Combat Armor in Fallout 4, albeit with an increased focus on energy defense and a much gaudier appearance - it can also be harder to find a full set of Synth Armor as opposed to Combat Armor. Fallout 4 Far Harbor - Tell The Institute About The Synth Refuge Business, Economics, and Finance. But I agree what LordofWar1775 says Finish FH first. Their base is hidden to the world, and their agents remain anonymous and use disguises. Acadia, where Kasumi is likely to be found, is a Synth Refuge on the island. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. • 8 yr. Given the importance of the leader of Acadia to the storyline, this will undoubtely change things and is likely something you'd rather do later into the DLC or. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. so I recently joined the institute and brotherhood but theres no option to tell them about the synth refuge for far harbor? I want to go with railway on this dlcTell him about Acadia and he’ll put together a team to solve the problem. Quartermastery is a Brotherhood of Steel radiant quest in Fallout 4. There are ammo crates, harvestable. Possible spoilers? So of all the "synths" in the railroad, none have synth components. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. All 3 factions will be at peace. "Fallout 4: The Railroad Ending. To trigger the quest, go speak with Father. The railroad encourages them, but they are completely optional. Taking out both gets rid of that quest prompt. Iniciar sessão Loja Comunidade Suporte Alterar idioma Ver versão para computadores. Choosing the Railroad does nothing, they send an ambassador to live there and that's the end of it. Synths are not people, and The Railroad is effectively a computer virus reprogramming other machines to support the act of more reprogramming. Tell Avery About the Murder. Given the importance of the leader of Acadia to the storyline, this will undoubtely change things and is likely something you’d rather do later into the DLC or during a second playthrough. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. Back on the Island, you’ll find a new relay station and several synths guarding Moseley. They operate around the Commonwealth in 2287. When you complete the main quest line, you have the option to confirm the. I just nuked the Children of Atom and sent Kasumi home. "Tell the Railroad about the Synth Refuge " is an objective in Far From Home in Battleborn. The Railroad exists because of the Institute creating what are essentially constructed humans and then enslaving them. Originally posted by Shahadem: Also, the Railroad are nothing but a bunch of hypocrites. 9 The Secret of Cabot House. "Maybe someday, more places in the world will accept us for what we are. A. Possible spoilers? So of all the "synths" in the railroad, none have synth components. so I recently joined the institute and brotherhood but theres no option to tell them about the synth refuge for far harbor? I want to go with railway on this dlcMinutemen, Brotherhood, Institute, Railroad. This particular Synth is the leader of a group of Raiders and Father wishes you to stop them. In addition, if Gen 3s didn't need to eat, drink, or sleep, then Covenant would have a foolproof way to prove who is a Gen 3 and who is a human - simply lock someone. If you're trying to keep your companion safe, you need to say "listen to me," and then pick "Trust And Respect," "He's Saved Lives," or "You'll lose Us Both. This will activate the transmitter and allow a group of Minutemen to reach this place. When the battle of Bunker hill quest commences inform only The Railroad. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. If a synth doesn't want one, then they don't have to get one. Possible spoilers? So of all the "synths" in the railroad, none have synth components. Upon the discovery of Acadia and while allied with the Institute, the Sole Survivor has the option to inform the Institute of the existence of the escaped synths in this location. Boxer will tell you that the Railroad has heard about a new Synth refuge. Inside you will find a new member who has come in to help. Speaking with Dr. We also discussed DiMA and Kasumi. It's a real dick move and basically ends the entire quest line. But you can't tell Preston Garvey about the settlements in Far Harbor needs Minutemen help. Then they set up a base camp there. “A synth refuge you say?” Nick says thoughtfully. Giriş Yap Mağaza Topluluk Destek Dili değiştir Masaüstü internet sitesini görüntüle. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. 971K Members. I sided with the institute in the main game, but didn’t tell them about Arcadia. The only way they could in theory physically reprogram them is through the Railroad themselves having acess to the ridiculously advanced stem cell replicating technologies that the Institute employs on the fabrication of synths, and the insane computational power required to transfer into computer code complex experience-driven neural networks. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. After getting into Synth's Refuge Acadia you can inform The Institute about it and perform a reclamation operation. Part way through the quest I got a misc objective to tell the BOS about the Synth Refuge. We want you and everyone to have a great time on your visit - please follow all Rules and Regulations. Possible spoilers? So of all the "synths" in the railroad, none have synth components. I don't want to destroy arcadia and I want a clean quest log. I was thinking about this very thing in my last play where I was siding with the Railroad. Every other synth in fallout 4 has their memories completely erased, there is no going back. They use a system of dead drops and secret hideouts. Lastly, I wonder how the Railroad would deal with a synth that escapes, then changes their mind once they see how miserable the wasteland is. Simple is that. Possible spoilers? So of all the "synths" in the railroad, none have synth components. While exploring the location, you encounter the Minutemen that have taken refuge at the. There is no way to kill Sturges without cheating. You probably shouldn't be in the Brotherhood then lol. Travel to the Railroad and speak to Desdemona. It's honestly depressing that Deacon pours his heart out to you in his final affinity conversation and so many people STILL think he's lying. Travel off the coast of Maine to the myst. If you informed the Railroad about Far Harbor, you can get the Miscellaneous Quest to “Tell the Railroad about the Synth Refuge”. Kasumi's final holotape from the safe will reveal why she left to Far Harbor. We also discussed DiMA and Kasumi. Everyone being replaced with synths and causing the Commonwealth to be afraid was all because of the Railroad. Possible spoilers? So of all the "synths" in the railroad, none have synth components. Back on the Island, you’ll find a new relay station and several synths guarding Moseley. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. You can either shot Kells in the end, make the brotherhood permanently hostile to you and get the quest marker. Possible spoilers? So of all the "synths" in the railroad, none have synth components. It's like the assault on. Tell Boxer about the Colony in Far Harbor and she will start to reach out to them. That's as far as I got with that. There's no point in making more of them. Fleeing from the Institute and the Brotherhood of Steel, these synths have traveled to Acadia, a safe haven against persecution. 2) Talk to DiMO about the Railroad. P. So after travelling to Acadia and learning that is a synth colony I have the option to involve the BoS and Railroad, and probably the Institute as well. The primary directive of the Railroad in FO4 is to free synths from the Institute's slavery. I. Crypto In order to do this you must exhaust all possible quests in all 3 major factions excluding The Institute. While DiMA was made to freely develop a personality from experience, Nick's personality was built upon the mind of a pre-War. Reporting in about this having talked with DiMA will let you make a very full report. It is likely the institute intended to use Danse, but the Railroad got the upper. FendleyFire. tell the institue/railroad/brotherhood about the synth refuge. Possible spoilers? So of all the "synths" in the railroad, none have synth components. The faction wanted their property back. Inside you will find a new member who has come in to help. Possible spoilers? So of all the "synths" in the railroad, none have synth components. Possible spoilers? So of all the "synths" in the railroad, none have synth components. Possible spoilers? So of all the "synths" in the railroad, none have synth components. At this point, you can execute him, allow Maxson to kill him, or convince Maxson to let him live. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. The location consists of the remains of Massachusetts Bay University, which had been turned into a settlement, and were then overrun by synths. When the battle of Bunker hill quest commences inform only The Railroad. Hell, the BoS might even support the Railroad on this one; if every synth thought it was a human, their potential threat would be seriously diminished. . Its up to you if you want it, I saved and looked what the outcome was if I did. Was very far from home and wanted to take advantage of it). Easiest way is to go into the railroad questline then betray the institute during the Underground Undercover quest. I got halfway through the dialogue choices for telling them about the synth refuge, until the navigator started telling me they were going to start sending the entire airship northwards in an attempt to wipe the synth refuge out. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. The Institute was formally founded by the children of the original. They never wanted to create more of themselves, they just wanted to be free of the institute and live their lives. Head to Railroad HQ. Upon learning of a Synth Refuge (Acadia), your character gets the option to inform either the Institute, Brotherhood, or Railroad. Walkthrough []. . seems rather anticlimactic then. Open navigation Go to Reddit Home. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. I'm kinda disappointed about that. As for the Railroad there is someone in HQ to talk about this. so I recently joined the institute and brotherhood but theres no option to tell them about the synth refuge for far harbor? I want to go with railway on this dlcAlternativelly you can say you saved Danse. so I recently joined the institute and brotherhood but theres no option to tell them about the synth refuge for far harbor? I want to go with railway on this dlcKnowing Bethesda story writing ,that will be all the consequences of the DLC for the main game. Update 2. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Mr. In the game, Sturges is set as essential, thus he cannot die. The Institute will then send a team to Acadia to. All four factions will have been met by that time, they are the Brotherhood, the Minutemen, the Railroad, and the Institute. Maybe there's a console command or a mod that can remove it, but I couldn't tell you where to look for that. Paradoxiusnexius • 3 yr. IlComico. so I recently joined the institute and brotherhood but theres no option to tell them about the synth refuge for far harbor? I want to go with railway on this dlcI saved everybody on the island, then went back to the BOS airship. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. In fact, the only people who know that Danse is a synth are you (the player), the Institute, and possibly Father. The Railroad is a Faction in Fallout 4. As the Brotherhood of Steel finds itself on the verge of success in their Commonwealth invasion, a startling discovery is made of one of their own. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. If not, don't. A subreddit dedicated to everything related to settlement building in…The only piece of evidence that Sturges is a synth comes from looking at his death item in the game files. 20: Find the Railroad: I have to find the Railroad. You work with the Institute to reclaim all the Synths in Acadia. The quest is obtained from Scribe Haylen in the Cambridge Police Station. After the Sole Survivor begins traveling the Commonwealth, he scouts them as a potential recruit, speaking in favor of their admittance after they locate the organization. Possible spoilers? So of all the "synths" in the railroad, none have synth components. University Point is a location in the Commonwealth in 2287. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. She is a "heavy" for the Railroad, sent on their most dangerous and combat-heavy missions. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. The only fix is to load my old save from when I first switched to survival, thanks Bethesda. Fallout 4 Far Harbor - Tell The Institute About The Synth Refuge. CryptoThe real Amelia was kidnapped by the Institute and likely died from being experimented on. If you tell the Institute, I think they also attack Acadia and relay back some synths, killing most others. 286 views 6 years ago. After the Sole Survivor gets into the Institute, the Railroad wants them to make contact with an anonymous person inside, nicknamed Patriot, who has been helping synths escape. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. Open your console and enter "setstage c8675 0". "Tell the Brotherhood about the Synth Refuge" is an objective in Fallout 4: Far Harbor. If you think the Syths should be killed, then tell the Brotherhood. I mean i brought Deacon with me to synth retention and he only slightly disliked the recall code thing. Possible spoilers? So of all the "synths" in the railroad, none have synth components. Boxer says she’ll go there as soon as she has time, so it’s a stall for when you get to the proper point in the main quest. It's a sort of screwed quest anyway because if it's an escaped Gen3 that got to the Railroad, who mind wiped them and been out on their own for enough time to end up in Libertalia there isn't any reason Father should know that this. Minutemen is the least impactful on the world, so that would be the easiest choice. What happens if I tell railroad about synth refuge? Upon learning of a Synth Refuge (Acadia), your character gets the option to inform either the Institute, Brotherhood, or Railroad. Leads to misc. SPOILERS - YOU HAVE BEEN WARNED. They don't "capture and reprogram Synths". There are 11 unique question sets that pop up during the quest🧨. You can still choose to keep their existence a secret as it's in line with the Railroad's goals. ago. After getting into Synth's Refuge Acadia you can inform The Institute about it and perform a reclamation operation. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. " when I try to tell him about the synth refuge. ago. Handy. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. The rule of thumb should be, if you agree with a faction's stance on Synths, tell them. What happens when you tell the Railroad about the synth refuge? Upon learning of a Synth Refuge (Acadia), your character gets the option to inform either the Institute, Brotherhood, or Railroad. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. You'll probably have to finish the. There is controversy within the Railroad as to whether only the Gen 3 synths should be freed, or also the Gen 1s that you typically shoot while running around the Commonwealth. Complete the railroad questline up until the battle of bunker hill, up until this point you will have set in motion Z1-14 plans for the institute synths to escape. Each quest gives a random location containing a piece of tech, either a flux sensor, haptic drive, or reflex capacitor. Maybe I'm just stupid, but what exactly was the point of replacing Captain Avery? I mean, DiMA said the synth replacement was supposed to be some kind of bridge between Acadia and the rest of the world; between Synths in hiding and Synths wanting to go into.